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Kingboost is a reputable and professional boosting company. They offer a wide range of services including Mythic+ Dungeons, self-play duo boosts and guaranteed runs.
But you should be aware that they are scamming their employees, boosters and customers. They are taking advantage of war in Ukraine forcing ukrainian boosters to work for very low prices.
The Mythic+ system introduced with Dragonflight gives players an ever-increasing challenge in 5-player dungeons. Each time a player completes a Mythic dungeon, they receive a new Keystone of the same type that rewards them with gear at a higher ilvl.
Mythic dungeons work similarly to raids in that they are designed for a specific group composition of five players. On what is called Mythic 0 the dungeon has no timer and no affix modifiers, while on Mythic +1 and up there are various modifiers that range from DOT effects to percentage-based enemy health increases.
While Mythic dungeons are relatively easy to organize logistically (especially through the group finder), they can be a difficult challenge to master. This is because of the many mechanics involved, as well as the fact that each individual must play their role well to minimize accidental deaths and to make the dungeon run successful. Players must also come prepared with personal food, flasks and repair options to keep their party going and prevent the group from breaking up midway through the dungeon.
A timed dungeon is a dungeon that runs on an invisible timer. This timer determines when the dungeon ends and rewards are earned.
This dungeon format provides an excellent opportunity to add a sense of urgency to your campaign. It's quick to plan for, easy to integrate with any ongoing story thread and can help to quicken flagging session pacing. It also gives the PCs a chance to perceive things in a different way: they have only so many days (or hours) to snag the McGuffin of stupendous power before everything goes wrong.
As the GM, you can improve upon the current design of a timed dungeon by making it more challenging. For example, instead of limiting players to five minutes per floor, increase this to accommodate the time it takes to re-launch the game in case of a crash or disconnect. This will make the dungeon more difficult without making it impossible for players to finish.
The game’s dungeon generator creates rooms that are a mixture of puzzles, traps, and monsters, plus treasure and other curios. Some of these curios are useful, others can be a waste of time, and some have a chance to drop valuable loot. Players can use these curios to improve their equipment, or sell them for money.
There are also a variety of short and long dungeons available to choose from, depending on what you prefer. However, if you want to get the most out of your experience, we recommend choosing the longer ones. They offer more opportunities to camp, which can be beneficial for healing and obtaining buffs.
The gameplay of the game is similar to older RPGs, featuring a group of characters (called a party) on an epic adventure in a fantasy world. It also features a Dungeon Master, who is pivotal in the game’s success. The game is a fun and easy way to explore non-linear locations, make choices for the character’s class/skills/spells, and engage in turn-based combat.
Dungeons have a chance to spawn with modifiers, which can increase XP and loot rewards or decrease the overall difficulty of the dungeon. These modifiers apply to the dungeon's minions, bosses, and Treasure Room bosses. The higher the dungeon grade, the more powerful the modifiers can be.
These modifiers are weighed in terms of their positive or negative impact, and the game attempts to balance them out in order to have a roughly equal number of both types of dungeons. However, dungeons with stronger negative modifiers tend to have a lower chance of generating than those with stronger positive ones.
Some dungeons and missions have guaranteed rewards that can be collected by clearing them multiple times. These rewards are displayed on the UI of the Dungeon Guide system. However, they do not count towards the player's Guaranteed Rewards counter. Moreover, they do not replace any rewards that are already claimed from the dungeon or mission.